promotedpawn: (009 - A love that will last within your)
Primo ([personal profile] promotedpawn) wrote in [community profile] mallowhallow2013-03-10 08:42 pm

001st Promotion ♛ Video

[The device is very unlike the journals in Luceti, however they are ironically easier to use, probably because they actually look like communication devices. The image flicks on easily, showing Primo looking bored and disinterested, when he speaks, though, his tone holds some amusement ring to it.]

Okay, how is everyone doing? Settling in? Getting used to the idea that this isn't going to end just as suddenly as it started?

Anyway, while it's charming to get to know you all with everyone introducing themselves through those things, I think it's about time we think about what to do regarding future arrivals. Oh, yes, I'll bet with any of you that more people are going to be brought here, and unlike us, I doubt they will be lucky enough to have our dear Queen giving them a welcoming message. While it's impossible to stop the avalanche of confused messages left in the network that will happen when that time comes, we could do something to make it a bit easier on them, don't you think?

Have you guys ever heard of "Most Wanted Criminals" posters? Well, we're not looking for criminals, of course, but we're looking for people, right? Friends, family, there are chances for them to appear in the future, and wouldn't it be nice if they could arrive and easily find out that someone they know is already here and where to find them? My suggestion is simple, we could find a wall or a board in each of the districts we live in, and fill it with little advertisements regarding who we may be looking for or expecting to ever want to meet us here. Something like "Looking for students from Gekkoukan High School. Call out for Minato if you're one." or even more specific like "Searching for one Rika Furude! Meet me at the fishing pond every day from 5 pm to 9 pm. Signed Keiichi". It could be helpful for those new arrivals who are wary to use the network to search for their friends,or are simply not social enough for that
poromtedpawn: (024 - Though we're strangers 'til now)

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[personal profile] poromtedpawn 2013-03-11 09:55 pm (UTC)(link)
So long as new arrivals won't assume it's a natural building of the district and not related to their circumstances... This makes me wish they had given us bar-codes or something to differentiate us from the usual residents here, we could have used that as a logo of sorts.

[Primo chuckles a bit at the answer.]

So long as you don't push yourself too hard... Exhausting oneself just for this wouldn't do us any good. Ah, but... Dueling? What type? Swords, pokemon, mind games, races... I suppose we can rule the swords out, you don't seem to fit that type.

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[personal profile] clusteringhopes 2013-03-11 11:39 pm (UTC)(link)
Bar codes, huh? [ Yuusei glances away, his expression solemn - it's been a long time since he's been hyper-aware of his criminal marker. But he brushes it off and moves on with the conversation. No sense in being ashamed of it now. ] Sounds like a system from back home.

[ Yuusei shakes his head at the concern though - if he ever pushes too hard, all he does is sleep for a few extra hours, no big deal. He opens his mouth to start to respond, but the question about dueling gets him to stop, and he snaps his mouth shut. Someone else that doesn't know about Duel Monsters. Yuusei reaches behind him and pulls out a deck of cards. ]

Cards, actually. The game is called Duel Monsters.
Edited 2013-03-11 23:50 (UTC)
promotedpwan: (031 - Everything I've done)

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[personal profile] promotedpwan 2013-03-12 01:02 pm (UTC)(link)
[Primo pauses for a moment. His expression, which had been pleasant but with a bored and disinterested note, as if nothing that was said from either part really mattered to him, morphs into a very open and awed one, gold eyes shining in interest as he leans over, as if that would make him be able to see the deck more closely.

When he speaks his voice has a different tone to it, younger, more human in a way. It's only noticeable now, but it makes the tone that he has been using until now sound deeper and older than what one could expect in a man of his apparent age.]


Duel Monsters? Amazing, I don't think I've heard of it before or I would have learned to play it without doubt. I love card games.

[He laughs a bit.]

How does it work exactly? Each card represents a monster with energy points or something like that and whoever has the monster with the highest numbers wins the match? Does it use trap cards and things like that?

[Does it seem as if he has forgotten about the boards and everything else? He really hasn't, but right now he's far more interested in Yuusei and his cards than in anything else.]

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[personal profile] clusteringhopes 2013-03-12 09:53 pm (UTC)(link)
[ The idea that someone foreign to the game seems to excited about it makes Yuusei's own expression brighten up a bit, pleased with the fact that even people in a place like this might actually want to learn. Maybe dueling could make a difference here, too, bring people closer.

As he listens to the questions, Yuusei smiles and nods, finally answering the other. ]


Something like that, yeah. Each Monster card has a different level, which lets you know if you can summon it straight away or not. The stars on the cards here -- [ He lifts up Junk Synchron from the top of his deck. ] -- are the levels, and if it's level four or lower, you can summon it to the field without any special requirements.

[ He pulls out two other cards from his deck, a Spell and a Trap card. ]

And you're right, it uses Traps and other cards to help keep your Monsters on the field or Special Summon others to swarm the field, or even increase the Attack or Defense points of your Monsters.

video; asdjla oh my god I'm so sorry it's so long. ;~;

[personal profile] clusteringhopes 2013-03-13 12:04 am (UTC)(link)
[ Yuusei doesn't mind the questions at all. In fact, they only help him explain things a little better - it's different explaining the game to someone who's never seen anything of it than it is to someone who's at least watched a duel or two. Really, this is a good thing to help keep his mind off of missing his friends. ]

The symbols are Attributes of the Monster. There are six of them; Dark, Light, Earth, Wind, Water and Fire. Some people build decks based on just the attributes of the Monsters alone, since there are cards that affect Monsters of specific Attributes.

As for the text under their pictures, there are a few different things that go there. In brackets, it tells you what the Monster type is, and if it's an Effect Monster or a Tuner Monster like Junk Synchron is. There are twenty-three different types, but you'll probably only ever see twenty-one of them. The other two belong to cards that have been long lost so they can't be used again, and they have their own special Attribute, too. I mostly use Warrior- and Machine-Types, as well as a few Dragon-Types, and my Spell and Trap cards support those types most times, too.

The rest of the text typically describes an effect that the Monster has, like certain summoning conditions or something that it can do once it's summoned.

[ It's... been a long time since he's ever talked this much, but he takes a moment to think of how to answer the next questions without saying too much again. ]

That's exactly it. There are also different kinds of Spells and Traps. There are more types of Spell Cards than Traps, though. You have Normal Traps, Continuous Traps, which remain on the field until they're destroyed by a card effect, and Counter Traps, which can't be countered by anything other than other Counter Trap Cards. The thing about Trap Cards is that you have to Set them face-down in your Spell & Trap Card Zone, and they can't be activated until the current turn is over.

With Spell Cards, there are Normal and Continuous Spells, like Traps, but there are a lot more. Your Field Spell Cards are used to create an effect that helps your deck out, but it can also benefit the opponent, depending on the Field Spell. Quick-Play Spells are cards that can be activated from the hand during any Phase of the player's turn, as well as the opponent's turn if the card is Set. Equip Spells are those that can be equipped to a Monster, and Ritual Spells are used for the summoning of a Ritual Monster.

And something that's come up several years ago are Speed Spells. There's a certain Field Spell called Speed World that only allows Speed Spells to be the Spell Cards activated during that duel. Speed World and Speed World 2 are typically used for Riding Duels, though.

[ ... So much for trying to keep the explanation short. Yuusei seems pleased though. ]
Edited 2013-03-13 00:07 (UTC)
promotedpwan: (042 - I... I... Can't...)

video; would have swore I replied to this before sorry for the late!

[personal profile] promotedpwan 2013-03-17 04:14 pm (UTC)(link)
[This game is amazing, period. The amount of details, of possible strategies, not just once playing but when building a deck... Primo hopes this place proves to be like Luceti so he can get a deck for himself, at any rate as soon as he's out of here he's going to get one. Just planning strategies should prove to be a great way to spend time and he has a lot of time to fill.]

I'm guessing an Effect Monster is a monster with some special effect while it's on the field, or when it's summoned to it. But what's a Tuner Monster?

I must say, just looking at the amount of monster types one can say that duels have to be pretty impressive and interesting to see and play. Makes me envious, I really have never seen something like this game, a real pity.

[Primo doesn't mind the long explanations, he likes them long, specially when he's interested and he hasn't been this interested in something for a good while.]

I suppose it makes sense that Traps Card can't be activated immediately, they wouldn't be called "traps" otherwise. [A small chuckle.] So I take that the field is divided in zones, huh? The Spell & Trap Card Zone and then, the Monster Zone I suppose. Are Trap Cards the only ones set face-down? Or can you do that with Spell Cards as well?

[He would think that the face-down thing isn't unique of the Trap Cards, it would make it painfully obvious when someone has a trap ready after all. And so far the game sounds very well constructed, still small mistakes aren't impossible.

Primo has to blink a few times at the last part of the explanation though.]


Riding... Duels? Is that what I think it is? You duel while riding something?

video; it's okay! My girlfriend was over for the weekend, so there was no responding to tags. xD

[personal profile] clusteringhopes 2013-03-17 10:49 pm (UTC)(link)
[ Yuusei nods as he slides the cards back into his deck and starts to shuffle it, leaning back a little - he certainly seems relaxed, as if the entire 'lesson' is keeping his mind off of the fact that he... has incredibly important things to do back home. His brows furrow for a brief second as the thought crosses his mind again, but he forces it back. He's not typically one to shirk on his responsibilities, but it'd be outright rude of him to just stop the conversation, and he's gotten slightly better in regards to social etiquette from two years prior.

Slightly. ]


Tuner Monsters are monsters that are needed to Synchro Summon a Synchro Monster. [ He pause long enough to pull out Junk Warrior from his deck. ] Some Synchro Monsters require a specific Tuner Monster to summon, like this one uses Junk Synchron that I showed you earlier. The levels are important, too. Junk Warrior is Level 5, and with using Junk Synchron as its Tuner, you'd need a Level 2 non-Tuner Monster to summon it. Or two Level 1 non-Tuners.

[ At the mention of never having seen a game like this before though, Yuusei blinks at the video. That seems impossible, really. ]

If I can find a duelist that has their deck here, I'm sure you could watch us duel to see how it works. But yes, the other zone is known as the Monster Zone. There's also your Graveyard and Deck Zone. Your Spell & Trap Card Zone and Monster Zone is five cards each, with the Monster Zone in the front. Spell Cards can also be set face-down, so when you're declaring setting your cards, you don't specify if it's a Spell or Trap.

[ The interest in Riding Duels has Yuusei turning his device to face a < href=http://fc04.deviantart.net/fs70/f/2012/258/3/c/life_size_yu_gi_oh_vehicle_by_trivto-d5eqj64.jpg>motorcycle-like vehicle that looks like it's in the process of being fixed up. Pardon him for sounding just a little proud as he shows it off to someone who hasn't seen one before - he built it from scratch, after all. ]

We duel while riding our D-Wheels.

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[personal profile] clusteringhopes 2013-03-18 03:13 am (UTC)(link)
That's exactly it.

[ Yuusei seems to smile a bit, and it's almost as if he could just be a teacher or some sort. Who needs Duel Academia when Yuusei is around, right? Yuusei only entertains the thought for a moment - it isn't as if he could ever see himself wearing a suit or anything, though. ]

I'm glad you seem enthusiastic about this. But yes, that's my D-Wheel - I built it from scratch with scrap parts from my home, but most people simply buy their own or build on from an older working model. Though, the engine in mine has been recently revamped to include a better programmed acceleration chip, so at the most, it can go up to 290 km/h. For the World Racing Grand Prix back home, we all needed a greater initial acceleration - the first turn of a Riding Duel is typically determined by who takes the first corner. With a bigger acceleration boost, we were mostly guaranteed a better chance at taking the first turn of the duel.

[ Oh now we're talking mechanics. ]

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[personal profile] clusteringhopes 2013-03-30 08:32 pm (UTC)(link)
There's the option to have the D-Wheel run on autopilot during a duel, but in some situations, it's either not allowed or not advised. If it's set to autopilot and you're in a dangerous duel, chances are you'll want to be steering yourself.

[ How does he know this? Because there was in fact a duel where autopilot could've killed him, and he's got the scar on his abdomen to prove it. Not that he's about to start showing it off to people, but he has the experience to say these things at least. Yuusei reaches out to run his hand over the seat of the D-Wheel, remaining silent for a moment before speaking again. ]

This D-Wheel carries the wishes of my friends. Without it, without pushing to build it and do whatever we could to keep it together, things would be a lot different for all of us.

[ Of course, none of those friends that helped him build this are even here, sadly enough. ]

I try to avoid dueling in the rain, but it doesn't rain very often anyway. It snows even less often. The stadiums have cover in the event of weather, but a lot of Riding Duels now take place on special highways. If someone's flagged down for a duel, the request goes to Security and a Duel Lane and route is picked. Once it's authorized, any traffic on those lanes needs to move to a different lane and the route picked is the one that duelists are forced to remain on until the duel is over. Things can get unpredictable on the highways, though.

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[personal profile] clusteringhopes 2013-04-08 04:24 pm (UTC)(link)
I used to think it was safer, too. But typically, there aren't duels that put normal people in a life or death situation. They're meant to be fun.

[ Yuusei seems like he's lost in thought for a moment, but after a bit, he snaps himself out of it and nods. ]

Some people build their careers around dueling, actually. [ A pause. ] But yeah, I have. I rarely turn down a duel.